Scattering
Everything you need to know about the various scattering operators.
Distribution
All the various scatter distribution methods and algorithms available.
Culling Masks
Mask out areas of your scatters using various culling masks.
Rotation
Have complete control over your scatters rotation attribute.
Scale
Have complete control over your scatters scale attribute.
Pattern
Add pattern(s) influencing your scatters density/scale with the help of textures.
Abiotic
All influences related to your terrain surface(s) such as slope or altitude for example.
Proximity
Influence your scatters density/rotation/scale by proximity from objects in your scene.
Ecosystem
Create dynamic environments with scatters that influence one another.
Offset
Offset your scatters, transform their positions, and push them around.
Wind
Add realistic and optimized wind effects to your scatters.
Optimization
Optimize your viewport perfs by hiding what you don't need or see.
Instancing
Have control on how your instances are assigned to your scattered points.
Manual Mode
An alternative distribution mode where you can precisely place instances.
Extra
Our plugin has a lot of features! You'll find some of them listed in here.